Doom SNES Classic Game

The Super Nintendo Entertainment System (SNES) is renowned for its vast library of iconic games, and among them, the SNES Classic version of Doom stands out as a unique and intriguing entry. Released in 1995, Doom for the SNES was a port of the original Doom game, which had taken the PC gaming world by storm in 1993. This adaptation was handled by Sculptured Software and published by Williams Entertainment, aiming to bring the fast-paced, action-packed first-person shooter experience to the console audience.
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Doom’s transition to the SNES was not without its challenges. The SNES hardware, while capable, was not as powerful as the PCs that Doom was initially designed for. This led to some compromises in the game’s design, including a reduced frame rate and lower resolution compared to its PC counterpart. However, the developers made significant efforts to ensure that the core gameplay and the essence of Doom’s experience were preserved. The result was a game that, despite some technical limitations, managed to capture the intense action and dark atmosphere that made Doom a hit on PCs.
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One of the most notable aspects of Doom on the SNES is its soundtrack. Composed by Aubrey Hodges, the music was entirely new and not a direct port of the PC version’s soundtrack. The compositions were designed to enhance the game’s dark and foreboding atmosphere, utilizing the SNES’s audio capabilities to create a haunting and sometimes unsettling soundtrack that complemented the game’s hellish environments and intense action sequences. This unique aspect of the game added a layer of depth and immersion, making the SNES version of Doom stand out from its PC counterpart.
Technical Specifications | SNES Version Details |
---|---|
Processor | 16-bit Ricoh 5A22 processor |
Graphics | 512x480 resolution, 32,768 possible colors |
Audio | ADPCM sound, 64 channels of audio |
Release Date | September 1995 |

Key Points
- The SNES version of Doom was released in 1995, adapted from the original 1993 PC game.
- Technical limitations led to compromises in frame rate and resolution but preserved the core gameplay.
- A unique soundtrack was composed for the SNES version, enhancing the game's atmosphere.
- The game utilized the SNES's audio capabilities to create a haunting soundtrack.
- Despite limitations, the game managed to capture the intense action and dark atmosphere of the original.
From a historical perspective, the SNES version of Doom represents an interesting chapter in the evolution of first-person shooters on consoles. It showcased the challenges and opportunities of porting PC games to less powerful hardware, paving the way for future adaptations. Moreover, its unique soundtrack and gameplay tweaks offer a fascinating case study in how different platforms can influence game design and player experience.
Gameplay and Legacy

The gameplay of Doom on the SNES remained faithful to the original, with players navigating through hellish landscapes, fighting hordes of demons, and solving puzzles to progress. The controls, adapted for the SNES controller, provided a satisfactory experience, although some players might find the lack of mouse support (a staple of PC FPS games at the time) to be a significant difference. Despite this, the game’s pacing and challenge level were well-tuned, offering a compelling experience for fans of the genre.
The legacy of Doom on the SNES is complex. On one hand, it marked one of the first major attempts to bring a first-person shooter to a console audience, paving the way for future FPS games on platforms like the Nintendo 64 and PlayStation. On the other hand, its technical limitations and the compromises made during its development might make it seem less polished compared to its contemporaries or modern standards. However, for many who experienced it, the SNES version of Doom remains a nostalgic reminder of the early days of console gaming and the pioneering efforts to bring complex genres to new audiences.
Was the SNES version of Doom well-received by critics and players?
+At the time of its release, the SNES version of Doom received mixed reviews. Critics praised its ambitious attempt to bring a PC-style FPS to the console but criticized its technical performance and the compromises made in the porting process. Players, however, enjoyed the game for its intense action and dark atmosphere, despite its limitations.
How does the SNES version of Doom compare to other console FPS games of its time?
+The SNES version of Doom was one of the first FPS games on consoles and set a precedent for future titles. While it had its limitations, it laid the groundwork for more advanced FPS games on consoles like GoldenEye 007 on the Nintendo 64, which would later become a genre-defining experience.
Is the SNES version of Doom still playable today, and how can it be accessed?
+Yes, the SNES version of Doom can still be played today through various means. Original cartridges can be found and played on the SNES console, and the game has also been included in several retro gaming collections and emulators, making it accessible to a new generation of gamers.
In conclusion, the SNES Classic version of Doom represents a fascinating intersection of technological innovation, game design adaptation, and the evolving landscape of console gaming in the 1990s. Its unique soundtrack, compromised but still engaging gameplay, and the challenges it overcame to bring a PC-style FPS to the console market make it a compelling study for gamers and developers alike. As the gaming industry continues to evolve, looking back at titles like Doom on the SNES provides valuable insights into the perseverance and creativity of game developers and the enduring appeal of classic gaming experiences.